Alrighty, back from trying a Kickstarter project. Failed, but made a lot of contacts, got some boosts to morale, and learned a lot for any future attempts.
In any case!
Alrighty, implementing the real time system, and now re-jiggered it to work better with the research system. Currently, you can research stuff, and after a set amount of time it’ll finish, and that’ll properly unlock any tech that relies on it. Unfortunately, it’s all free and nothing checks to see if you need tech before doing anything. But it’s a step forward.
Hoping to wrap up all the basics of gameplay in short order so I can begin the story/background/tutorial/polish/refinement.