Whew! Formations

5 hours of straight, hard working programming, and the fundamentals of the Formation system are in game.  The player can now choose what formation their soldiers will deploy in.  The soldiers will be in that RELATIVE formation, but they still might be a bit off depending on their intelligence, experience, skill in drill and ceremonies…

It adds an interesting twist to the pre-combat strategy, as well as psychology and the various skills.  Although I still need to implement choosing which EXACT soldier goes into which exact slot.  Always more to do…

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