Having somewhat implemented the majority of basic combat (Made rockets fire the correct way regardless of facing, rockets now point towards the target during flight, smaller explosion for rockets, future expansion for grenade blast sizes, etc), I decided to take a break and implement one of the non-standard enemies. Today’s enemy, as has been hinted at before: the Ghost.
More nimble, aggressive, and better trained than your average enemy trooper, Ghosts are also never seen without their scout rifle. Ghosts are faster moving and tougher than a normal trooper, the elite shadow arm of the enemy army. Although never seen in large groups, a single Ghost is enough to turn the tide of a closely fought battle. Allied troops are recommended to avoid Ghosts until they’ve gained enough experience or have numbers on their side. More intelligence will be forwarded as it becomes available.