Progress

Alrighty, short overview of today:

Finished grenade arc.

Implemented grenade explosion damage.

Doesn’t seem like much, but doing the grenade damage was difficult.  Given the entire system is mocked up for 1 on 1 shooting, basically the grenade does a sweep of all the people in range and shoots at them.  Even worse, I had programmed it so that distance checks were only calculated between soldiers, so I had to create a phantom soldier per grenade blast…

Long story short, grenades now work!  Up next?  Bazookas if I’m ambitious, a bit of a break if I’m not…

 

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