Alright, it’s been a while, but a lot of good has been done.

Gameplay is almost completely functional, and this weekend I’ll be sending out another version for the alpha testers.  A lot more stats are being tracked by the game, as well as displayed.  Favorite weapon, shots, hits, and kills per weapons.  Experience points are displayed, level upgrade is a little more elegant, and the music is now in game.  Included a hard save in the options menu, mission system is now generating enemies, location, and objective, mission now lets you select a mission instead of just sending you in, verifies whether you have soldiers and a mission selected…

So a whole lot of things.  I’m excited to see how goes, and to begin balancing and polishing instead of implementing. :)